I’m beginning to understand that my taste for games in the
Final Fantasy series swing more towards those on the underrated side. Not only
that, but my fondness for those that are highly regarded wavers and is yet to
be determined. Of the games I’ve played (disregarding those from Final Fantasy IX
onwards), I really enjoy Final Fantasy V and Final Fantasy VIII, two of the
more underrated games in the series (and divisive, in the case for Final
Fantasy VIII). On the other end for those that are highly regarded, including
Final Fantasy VII, Final Fantasy VI, and Final Fantasy IV, I really only have a
strong attachment to Final Fantasy VI. For the purposes of this blog, this is
the ideal outcome if I could have chosen one.
Looking ahead for the games I have yet to play in the
series, how the games are regarded varies significantly. From my perspective, those
that are typically highly regarded include Final Fantasy IX and Final Fantasy
X. Those receiving low review scores and poor reception typically include Final
Fantasy XIII. And then you have the others, which are loved by many but just as
often loathed to the point of considered the worst of the Final Fantasy games.
These include Final Fantasy X-2, Final Fantasy XII, Lightning Returns, and
Final Fantasy XV. I have played four and finished two of the seven titles
listed in this paragraph. I view these games favorably, but haven’t played any
of them for at least ten years, some going back to high school. How I view them
now could be completely different. If I take my reception of the first eight games
in the series and assume the trend will continue, it will be very interesting
to see how I enjoy and rank the later games in the series. I’m personally
looking forward to all of them.
The point was already made above, but I will reiterate: I
really enjoyed Final Fantasy VIII. I went into the game with mixed thoughts and
ideas. Growing up, Final Fantasy VIII seemed to get disregarded and shamed when
compared to its PlayStation brethren Final Fantasy VII and Final Fantasy IX.
Articles and reviews I would read dismissed its story and characters and criticized
the battle system as clunky, broken, and overall too difficult to use. However
in recent years I began to see more people putting Final Fantasy VIII in a
positive light, and praising the battle system for being unique and innovative.
All I knew when starting up the game was that the battle system was one that
incentivized the player to take time to learn, and that the plot took place in
a more modern civilization bordering on the future.
I had originally typed out over a page worth of thoughts on
the evolution of the Final Fantasy games from I through VIII from a
technological and societal impact. However I decided those thoughts would best
be laid out in a separate blog post, independent of this blog post. I’m not
sure if that writing will ever be published on here.
As explained in my previous blog post, the version of Final
Fantasy VIII played was the Remastered version on my Switch. Besides updated
textures and graphics, this provided me two large benefits over some of the
previous games I played. First was that being the Remaster, I was able to play
at 3X speed. This was a huge boon, and made drawing magic simplistic and
enjoyable. Running through the hallways of schools or dungeons was no longer a
slog. If there was any downside to the 3X speed, it was being so fast that I
still had to pay attention. What I mean is that at normal speed it was slow
enough to be able to watch a YouTube video or read some articles online, yet
boring enough that I wish I could speed it up. At 3X speed battles and drawing
were lightning quick, but meant that looking away at a distraction resulted in
getting hit by an enemy or characters waiting for inputs. I’m not complaining
about the speed increase, it’s just an observation.
The other benefit to the version I played was the
portability of the Switch. I love playing Final Fantasy games on the TV, but
really enjoyed being able to play it on a handheld when the TV was occupied or
when lying in bed. The only issue with playing on the TV is losing headphone
capability. I really wish the Switch Pro Controller had a headphone jack port
like on the Dualshock 4. Even though I might not have enjoyed some Final
Fantasy games as much as others, I believe all Final Fantasy music should be
heard at the best quality possible; which for me is with headphones. My TV has
good audio output, but music tends to be much louder and not as clear as
headphones. Plus I have a train that runs behind our home about 200 feet away,
passing by every few minutes.
Speaking of music, Final Fantasy VIII really surprised me.
Like other aspects of the game I wasn’t expecting much, but I would say I
really enjoyed almost all of the music in the game. Only two tracks I can remember
were as good as the rest, one of which was played while piloting the Ragnarok.
It felt very repetitive, and made me want to land that much sooner. The other
was the Deling City track. It’s a good song; I won’t argue that it’s bad.
However it’s even more repetitive than the airship theme. I was annoyed to be
forced to listen to it again and again while trekking through the city for
various quests. For the length of time it took me to map out Deling City in my
mind (not even including the sewers), I could have used either a different song
or an extended version of that track.
The characters and story in Final Fantasy VIII I also
enjoyed for the most part. Although I feel like some characters lacked depth and
wish I knew more about them because most of the cast felt essential to the plot.
Obviously Squall is important, and for the most part he was written well and
stayed true to his archetype throughout. He stays vitally important to the
story and is fleshed out until the credits roll. After him the characters are
still interesting but lack a good arc, save Laguna. I like Rinoa and the role
she plays alongside Squall and Seifer, but would have liked even more
information about her for how important she becomes. Seifer starts off strong,
yet feels like another Aerith who disappears halfway through the game after
he’s under Edea’s control. Quistis seems important at the beginning of the game
but is quickly dismissed as a vital part of the team. I didn’t use her much so
maybe I missed some of her conversation pieces. Zell has some good moments
especially when in his hometown. I liked how people reacted differently when he
was in the party and gave a neat background behind the bumbling student that everyone
saw at school. Selphie and Irvine were two of the more weakly portrayed
characters with very little background given. For the importance Selphie plays
as a transfer from a school without Guardian Forces, and Irvine as the
non-amnesiac plot pusher, they really didn’t get enough screen time. I had both
in my party pretty often as the third leg and still didn’t get much dialog with
them. Finally there’s Edea and Cid. Edea comes full circle in the story,
possibly the most interesting character in the game. Her arc is completely
fleshed out, well beyond those found in a Squaresoft game at that time, and the
story took me off-guard. I was pretty surprised to have her added to the team
and really wanted to keep playing to see where it was going. It’s one thing to
add a character like Magus to the team, yet another thing entirely to add to
the party what is viewed to be the only antagonist in the game. I’m sure it had
been done multiple times in RPGs before Final Fantasy VIII, but I had yet to
see it in a Final Fantasy game. Except maybe Golbez in Final Fantasy IV, but by
the time the player realizes who the actual antagonist is they also understand
Golbez is not the real enemy; the same cannot be said for Edea. Cid however,
never gets his story finished in my opinion. I never really decided whether he
should be considered a good guy, or a pawn that couldn’t face the reality of
the eventual future and danger he’s putting others, children even, into. Did I
miss some plot wrapping up his story?
I’m not forgetting the non-main cast. I give the developers
credit for how Laguna, Kiros, and Ward were introduced in the story, to the
confusion of the player. My first thought was I missed some story or a quest
somewhere. These guys were strange but I wanted to know more. Originally I
figured their story was taking place elsewhere on the planet and were sharing
minds somehow, but it didn’t take long until I started questioning the ‘when’
of their story. Forward or backwards in time, that I wasn’t sure of for a
while. The slow reveal of the fate of each of these characters was one of the
more enjoyable stories in a Final Fantasy game up to this point, behind only
Final Fantasy VI. The eventual meeting between Squall and Laguna was an overall
great scene that made me both happy, and excited for the story to push towards
its final chapter. It was only made better by the ending credits cut scene,
fully wrapping up Laguna’s story. Which was much better than simply seeing a
far future Red XIII looking onwards with his family.
The story isn’t perfect though. I have a major grievance
with how the story wrapped up. I’m a sucker for time travel. I love time travel
in all sorts of media. As mentioned in the last blog post, Chrono Trigger is my
favorite game. Another of my favorite games in The Legend of Zelda: Ocarina of
Time. I really enjoy Doctor Who, and Interstellar is one of my favorite movies.
Some of my favorite book series involve time travel. For me, if one is going to
include time travel in a story, then it must be kept simple, or based around
science and logic. People have found flaws in the time travel with all of my
previous examples, but for the most part they’re either sound in their
implementation or simple enough to look past the errors. I cannot look past the
time loop in Final Fantasy VIII. I’ve even gone online to see what other people
think, and I do not agree with Edea having used compressed time to sidestep a
potential plot hole. When Edea passes her powers down, the compressed time
won’t matter once time decompresses. The loop will start again. The game tries
to argue that she uses compressed time to avoid the loop, but I just don’t see
it working that way. My problem with a time loop isn’t just missing an ending;
it means a beginning technically never existed either. I don’t like paradoxes
like that, especially in video games which are supposed to have a clear
‘beginning’ and ‘end’ which take place at some interval in the world timeline.
I still really enjoy the story Final Fantasy VIII, but I let out a long sigh
during the scene of the powers being passed down. It’s going to keep bugging
me, but I can forgive it to remember the enjoyment I got out of the game.
And I sure did enjoy the Junction system. Yes I can agree
that it took some time to understand (tutorials were so long). But the
functionality of the system was pretty robust, yet simple. I don’t see why
people found it so complicated. Instead of having MP, the player draws magic
from the enemy, and can later use said magic the amount of ‘draws’ they have. Not
a difficult concept. Maybe it doesn’t seem so complicated because I already
played through Final Fantasy and Final Fantasy III, both of which also have a
system of using magic ‘charges’ instead of a general MP pool. Final Fantasy
VIII seemed like an advanced version of the magic system found in those two games.
It’s crazy that I didn’t realize the similarities until I was writing this. I
was not a fan of the magic system from those two games, but Final Fantasy VIII
seemed much more generous to the player. The ability to store 99 of a spell,
and the ease to which the player can acquire necessary spell ‘draws’ makes the
game much more playable than its antiquated predecessors.
I’m normally already attracted by acquiring all of the
summons and special weapons in Final Fantasy games, yet being able to obtain
more junctionable abilities from the Guardian Forces kept me exceptionally
interested. I spent much more time in the menus of the game than most of the
previous entries in the series because I was continually fooling around with
the junctions for optimal set-ups on each character. I skipped a large amount
of the abilities because I didn’t find them useful to my play style, yet I
appreciate the options given to the player; I spent a minimal amount of time
refining magic, items, or cards. I can see how the game could have a large
amount of replayability, and fun self-restricted playthroughs.
Difficulty-wise, I mostly lean towards the game being on the
easier and fairer side. However I have two gripes that I feel should be
discussed. First is that I do not like enemies scaling alongside the player.
This had a direct effect on not only boss battles and the abilities they use,
but also the acquisition of certain spells. I’m already a player who typically
shies away from games with a scaling system, and wasn’t aware of this heading
into Final Fantasy VIII. It wasn’t until around level 25 or so that I learned
how the player’s level has an effect. Thankfully I had the junction ability to
avoid random battles, which I am extremely grateful for. Honestly, more RPGs
should have the option to turn off or avoid random battles. Logically it may
not make sense in some game worlds, but is appreciated to choose when to level.
Anyways, using this ability I greatly reduced my experience earned, but
unfortunately was unable to avoid passing the level 30 threshold that I read
about online. Most games in the series reward the player for repeatedly
defeating enemies and gaining experience points, but it feels like in this game
the player is penalized for battling and grinding too much. And for how much
grinding for spell drawing (without refining), it’s almost unfair to penalize the
killing of enemies and rewarding experience points. I turned most enemies into
cards, but that took up an ability spot on a character, and didn’t necessarily
stop an enemy from accidently being killed. Maybe there was another skill that
reduced all experience gained down to zero that I missed?
My other frustration came from the final boss battle. Not
only was it difficult, but the party was randomly split up. This was a major
headache because I had not given Guardian Forces to half of the characters.
These characters were almost useless in the battle, and were basically damage
sponges for the short amount of time they were alive. Had I known going into
the battle how things would play out, I might have changed the Guardian Force
and junction compositions. But there’s no way to know about this besides being
told beforehand, or fighting the battle and dying. Neither of those is very
fair. And no matter how the player sets up their team, the characters coming
out during the battle is still random, to my knowledge. To top it all off, it’s
a final battle in a Final Fantasy game, so of course it’s both long and there
are multiple forms with no indication of the end. I beat it on my first try but
was only out of sheer luck. Most of the characters died quickly and I didn’t even
spend turns reviving them. The majority of the fight basically came down to
Squall and Rinoa, one doing damage and the other throwing out defenses and
Haste. At one point Rinoa died and Squall was just about to be killed, and the
RNG gods smiled upon me by calling in Angelo for the just-in-time revival.
Another time Angelo came in and I was excited to receive aid, and what did he
do? Searched for treasure and found a Hi-Potion for Rinoa. Gee, what a good
boy. The fight dragged on with too many forms, and ultimately was a letdown for
the game, if only for the amount of frustration and powerlessness I felt
throughout the battle. I guess the joy I felt watching the boss finally fall
partially made up for the pain.
So that about brings me to the end of the game, and the end
of my thoughts as well. I had a great time with the majority of the game. Good
story, good cast of characters, a fun battle system, and pretty good music to
go along with it. I would highly recommend anyone who it’s into RPGs to play
through it, especially if they want to see what the Final Fantasy developers
can do to take the series in a different direction. As usual, I have added the
game to my rankings list, here is how they now stand:
Final Fantasy VI
Final Fantasy VIII
Final Fantasy V
Final Fantasy II
Final Fantasy IV
Final Fantasy VII
Final Fantasy III
Final Fantasy
The game ranks pretty high on my list, which was a bit of a
surprise when I started to question where it would go. It just barely sits
above Final Fantasy V, but those top three are well above the rest. I would say
Final Fantasy II and Final Fantasy IV make up the next tier, and could swap
positions being they are polar opposite games. Then the last tier has the
bottom three games. I admit Final Fantasy VII is much better than the other
two, but still deserves to be in the “poor” tier instead of “good”.
From here on out, things will be a bit more interesting.
I’ve played a large amount of Final Fantasy IX, and have beaten Final Fantasy X
and Final Fantasy X-2. If my feelings stay the same as they were when I
played/beat them over a decade ago, they will all rank near the top. I wonder
though if Final Fantasy X and its sequel are too linear for my tastes these
days? And I don’t know how I will feel about the sphere grid after playing
Final Fantasy games with more freedom for leveling and job class choice? I look
forward to playing every game in the series from here on out, and I imagine
will have a much easier time putting my thoughts down and posting them.