Here is a review of Final Fantasy VII. Nope, no good
introduction for this blog post. After years of not having written about games,
or even anything outside of work, it has been really hard to get back into
this. But I’ve already broken my golden rule…twice. After I finished Final
Fantasy VII, I should have immediately written my review. Thoughts, analysis,
dissection, whatever this has become. Yet I had difficulties putting my
feelings into words, for reasons that will be apparent down below. Aggravated I
couldn’t express things clearly, I moved on to Crisis Core: Final Fantasy VII.
I’m not sure if I would call it karma, but soon thereafter
my PSP went to shit. I wasn’t very far into Crisis Core, thankfully, but I no
longer had a way to continue that game. Thinking about writing my blog post
about Final Fantasy VII, again I couldn’t write. Months went by while I played
other games, though it kept nagging at me. I mean how could it not? I set out
in January 2013 to beat every Final Fantasy game in chronological order,
writing a blog post after each one. Just under halfway done, while even at the
worst pace imaginable, it was still happening!
Side note here. Having lost the ability to play Crisis Core,
I later realized that things worked out for the best. Technically I wasn’t
supposed to play Crisis Core after Final Fantasy VII. First off it’s a prequel,
so I would have already messed up my order. Playing it afterwards was
intentional. Yet I set out to play all the games in chronologically released order. So I actually shouldn’t
be playing Crisis Core until after Final Fantasy XII but before Final Fantasy
XIII. Which while odd, does make sense. With the future releases of games
between Final Fantasy VII and Crisis Core: Final Fantasy VII, technology
changed, development teams changed, and ideas of what a Final Fantasy game
“should” be drastically changed. While I shouldn’t call it evolution (even
though I use that word often in these posts), yes, there has been an evolution
to the series between the two games that needs to be analyzed before I can dive
into and experience Crisis Core: Final Fantasy VII.
Moving on…I was about to get into how after a handful more
months, I broke my rule again and started Final Fantasy VIII. It was the
temptation of the release of Final Fantasy VIII Remastered that pushed me over the edge. The updated graphics
looked great, but it was probably the 3X speed addition that got me to play it.
And beat it. So now I’m two posts behind, and really eager to play Final
Fantasy IX. Having played Final Fantasy IX in high school I remember how much I
enjoyed the game. And Final Fantasy IX was one of the games in the series that
was driving me to beat prior games, so it’s taking quite a bit of restraint not
to start it.
So here I am, forcing myself to write this post about Final
Fantasy VII. I cannot let myself get further behind. Already I have forgotten a
great deal about the game, which is a real bummer, because I had, let’s say,
many choice words about my experience. Also a couple months have passed since
finishing Final Fantasy VIII, and I’m beginning to forget things about that
game as well. To be cliché, not all is lost- literally, not all my thoughts are
lost. I did manage to write down some notes about Final Fantasy VII. When I had
written the notes, I don’t know. Could have been while I was playing the game,
could have been after I finished. Both are likely true. All I know is that the
last date saved on the document is in February 2018. This document will be the
basis of my thoughts, a refresher, and hopefully I’ll be able to extrapolate on
these ideas.
So let’s finally begin. First off, I played this on
PlayStation 3. This was the updated version of Final Fantasy VII that I believe
was released on PC, with slightly better graphics than the original. Not the Remastered
version with even clearer textures and models or 3X speed. And obviously not
Final Fantasy VII Remake, which wasn’t even out when I played the game. I would
like to play Remake though, I’m very curious to see what has changed, and it
obviously looks gorgeous. Maybe by the time I finish the series, probably
around Final fantasy XVI, they’ll have released all of the Final Fantasy VII
Remake chapters and I can play them as a “whole” game. We’ll look back on this
post one day and laugh…at my accuracy.
Anyways, back to Final Fantasy VII. Honest thoughts- I
didn’t really enjoy the game. I know, blasphemy! I just felt like the game
never really clicked for me. The story, the characters, the gameplay, the
music, they all just felt…meh. Final Fantasy VII fans will think I’m crazy, and
would probably tear into me about how amazing the story is, how revolutionary
it was for the time, how great the graphics were at the time, and “oh my the
material system! How amazing is THAT!” But really, I don’t think it holds up
over time. Yes, I agree it probably was revolutionary for its time. I will give
it that. I believe Final Fantasy VII, along with a couple other role-playing games,
pioneered the way forward for the genre, especially on the Japanese side. Is
that statement based on fact? Probably not, but they’re my beliefs.
I think one of my big issues is that the game has had so
much praise over the years, I knew going in that it wasn’t going to live up to
that standard. This is personal, anecdotal evidence, so take it how you want.
But often when I read articles or comments online, the majority of people who
believe Final Fantasy VII is the best RPG (and game, occasionally) had
experienced Final Fantasy VII as their first RPG. I personally believe that the
game has more biased fans than any other game out there. This is a bold
statement, as gaming groups stand fervently behind certain games. There’s just
so much nostalgia playing into people’s thoughts, and honestly, I question if
people have really gone back and played it, and compared it to other games both
within and out of the series, and within and out of the genre as well- it’s hard
to define what a RPG is anymore.
I’m sure you the reader are thinking wow, he’s really laying
in hard against the fan base. But that’s the thing, I think the fan base is a
big part of the problem. Very rarely do I hear about problems with the game,
any criticisms whatsoever. And honestly that should raise eyebrows. No game is
perfect. Before I get into my own criticisms of the game (and it’s not all bad,
I mean it’s a good game), let’s turn
the finger back on myself. Let’s talk about the nostalgia factor. What’s the
first RPG I ever played? Okay so it’s actually Super Mario RPG, but I only
played a few hours of it. The answer should be Chrono Trigger. But the point
I’m making still stands. My favorite game, a RPG, happens to be the first RPG I
ever played. So yes, I’m biased too, and I understand how nostalgia can play
into loving a game. I praise it whenever possible, and nod my head in agreement
when I see it near the top of “Best RPG” lists. The difference is I understand
that again, no game is perfect. For example, I find that some ages in Chrono
Trigger aren’t as fleshed out or enjoyable as they could be, like 2300AD. I
think that certain attacks are borderline pointless in most fights, such as
those that hit enemies in a line; you cannot actively move your character or
enemies. I think Magus is interesting, but I don’t enjoy using him in battles.
Marle is annoying, period. The cause and effect changes between time periods
are cool, but used too sparingly. The music is amazing, I’ll fight you on that
one.
It may seem I have gone off on a tangent, but I’m trying to
give my thoughts and get the point across, that I don’t see enough criticisms
of Final Fantasy VII, and that bugs me. It irks me that it gets massive praise,
so much praise that fans screamed for years for a Remake, until Square Enix caved
in and understood it’s easy money (but in all seriousness a lot of time and
work went into the Remake). Chrono Trigger does not need a remake, nor do other
great games. Why does a great game need a remake? What does that say about the
original? Why are the most ardent fans not asking these questions?
Okay. I’m done with…that. I think I just gave substance and
meaning to the title of my blog. And here I thought writing this would be
difficult. The feelings I mentioned came back. *Sigh* Look it’s a good game, I
just couldn’t get into it. I have issues with multiple things.
Let’s get something out of the way. This game looks like
crap. I’m sorry (am I?), I’m not seeing what it did for its time. The
backgrounds look pretty good usually, but I’m not expecting much because they’re
rarely animated, nor do they have 3D modeling. So I’m going to judge what is
actually animated and moves, which is the characters and enemies. And the
characters look like junk. Do you know what characters and enemies look better?
Those from Aidyn Chronicles: The First Mage. Yeah that’s right, low blow. Sure,
there were four years between the releases of the two games, so I’ll give
Squaresoft that. And by then both Final Fantasy VIII and Final Fantasy IX were
out, and had much better character models. So it’s really actually a blow
against Aidyn Chronicles (deserved), but I’m going to stand behind my joke.
Cloud’s arms should break like twigs. Barret doesn’t have an arm cannon, he has
a block arm that shoots things. The FMV scenes were great. But that’s not
gameplay. The updated character models on the remastered version of the game
look good though.
Speaking of character models, let’s talk about the
characters themselves. This could be a large reason why I didn’t enjoy the game
as much as the previous entries. I didn’t enjoy playing as any characters.
Cloud is annoying and lacks character, even after finishing the whole game and
understanding his story. Tifa is smart, but cares for Cloud too much and can be
whiny. Barrett is sort of annoying- I honestly only played with him at the
start of the game, and dropped him after that. That’s on me. Aerith has a
personality I know nothing of, and is gone anyways. Red XIII, I like. He has
more backstory than most characters. But still pretty boring as his story is
minimal and only in two sections of the game. Yuffie is neat with her longer
backstory, but written perhaps to be too
childish. Cait Sith is sort of interesting, but I found their attacks a bit
unconventional so I didn’t use them enough to uncover more of their story. I
enjoyed their twist however. And Vincent’s story felt underdeveloped,
unfinished. I do intend to play Dirge of Cerberus to learn more about him, but
I shouldn’t have to. No really, I shouldn’t play it.
The story was pretty good? It felt disjointed. The player
spends a good amount of time in Midgar (at least a new player does), and while
the story starts slow, it feels good. Things happen, the plot gains traction,
the player finally gets to leave Midgar. And at that point the player, myself,
thinks wow, and that was just Midgar.
I have this whole map to explore, and I know I’m going to return to Midgar at
some point. Hours later I find myself bored, going from town to town, pushing
the story forward without any big surprises. It felt like I was going to new
towns because I had to, just to push the plot along. Every time I went off to
explore somewhere new just because I could, I didn’t find anything interesting.
This is coming from someone who acquired all of the summons in the game. They
didn’t really feel like side quests, they felt like random extra bosses with a
neat and helpful reward. That’s not to say prior Final Fantasy games didn’t do
this, almost all of them are guilty of the extra bosses and super bosses that
feel like they were thrown in post-production (I mean obviously not in this
case, the summons are integral to the material system). But coming off of Final
Fantasy VI, where every side quest felt almost mandatory, that missing a
character felt like missing part of the game? It seemed like Final Fantasy VII
had the plot in place and was telling a somewhat intriguing story about Cloud,
Soldier, Shinra, Sephiroth, Aerith, what materia actually is, etc. But then
lacking the cohesion to push the player forward besides “we’ll find what we
need in that town, let’s head there!” followed by “this town is no longer safe,
let’s move on.” The past three Final Fantasy games had something to drive the
plot and make the player want to continue. Final Fantasy IV was basically “Everyone
in your party is sacrificing themselves and the world is about to go to shit,
what are you going to do about it?” Final Fantasy V was basically “The world is
literally tearing reality apart and your friends are dying, what are you going
to do about it?” Final Fantasy VI was basically “The world has been decimated.
We’re lucky to be alive but things are only going to get worse. We have to end
this.” Final Fantasy VII, on the other hand, felt like “So there’s a meteor
about to crash into and destroy Earth. It’s imminent, buuut we don’t know how imminent.
You should probably go kill those guys, so Earth can stop the meteor. What? No,
you can’t stop the meteor. You need
to stop those guys. Stop staring at the meteor. Also Cloud is having another
identity crisis.”
Enough about the story, let’s talk about the music. There
are a couple good tracks, but otherwise forgettable. I cannot remember any off
the top of my head that stand out, unlike most Final Fantasy games that came
before it. I became annoyed by the overworld song in the second half of the
game, heard it too often. One-Winged Angel is good, but not amazing like people
make it out to be. Unless I’m forgetting something, it’s only played once. It’s
like saying how great the final battle music is in Final Fantasy X against
Jecht. A good song, but you don’t hear people raving about it years later. I
really don’t have anything else to say about the music. Good, but not great.
Forgettable.
Having wrecked analyzed the overhead, visual, and
auditory portions of the game, let’s turn inwards to the gameplay. Specifically
the materia, the differentiating factor setting itself apart from other Final
Fantasy games. This is another large portion of my lack of enjoyment of this
game, and at times goes in hand with the lack of character development. At the
beginning of the game, the materia system seems too convoluted for what should
be simple. It doesn’t start to click until the player obtains other types of
materia, and tries using them together to see what happens. At this point, it’s
no longer confusing but, in my opinion, boring. I know some people strongly
disagree with this sentiment, and will go on about how great combining materia
is, leveling it up, splitting it at max level, doubling, tripling, quadrupling
its effects… That’s great, but leads to really boring characters. Everyone can
do everything, only limited by what they can equip and how many slots it has.
Sounds a lot like older Final Fantasy games, except without jobs and classes.
In Final Fantasy III and V, the player could level all classes on all
characters, but would have to choose a class for a time, and stick with it to
level it and learn the abilities. Abilities that would tie to that one
character. Over time the class could be mastered, and another chosen to level.
Materia can be used to figuratively create a class, but it’s never tied to the
particular character or a class. All the materia can be swapped from one
character to another. Someone who loves this game will cry “Freedom!”, while I
shrug my shoulders and say “characters lacking personality”. Having higher or
lower stats and individual Limit Breaks does not do enough to give the
characters individuality. I like having the option to fool around with game
mechanics and try different combinations. It’s better than games like Final
Fantasy IV, with written-in-stone character classes. But I want the choices for
leveling characters to have consequences.
At this point, I don’t think I have much else to say about
Final Fantasy VII. This isn’t so much about not having more opinions on the game;
it’s just that I have forgotten so much of the details. There could be reason
to argue that maybe my thoughts on the game stem from this, but I would
disagree. These feelings of discontent with the game I remember often while
playing. I want to stress, I don’t think Final Fantasy VII is a bad game. I
just found myself bored with much of the game. Those I talk to about the game
may be able to convince me of its merits in certain categories, but they won’t
be able to convince me that I wasn’t bored. My rants and harsh criticisms would
be less likely to be voiced if it weren’t for, what I feel, this game receiving
a free pass on most fronts for its flaws. Perhaps one day, after I finish
playing all of the games in the Final Fantasy series, I’ll go back and play a
few of those I found to be the best or worst and see if my thoughts remain the
same.
So where does this put Final Fantasy VII in my rankings?
Obviously not near the top, but I still had trouble determining where to put it
in relation to some others. After much consideration, here are my current
rankings, likely to continue to change:
Final Fantasy VI
Final Fantasy V
Final Fantasy II
Final Fantasy IV
Final Fantasy VII
Final Fantasy III
Final Fantasy
I wish I could go back and have this written as soon as the
credits ran. My criticisms and boredom would still be apparent, but I’m sure I
could have presented better points with more detail. I will do my best in the
future (after the Final Fantasy VIII post) to complete my writing and post as
soon as possible.
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